Wednesday, March 5, 2008

The Videogame Solipsist: SNES

Classy, elegant...Super.

I came to the SNES like a late guest arriving in Paris for a party in 1940 just before the Germans took over. That is to say, I was there long enough to get a feel for a very specific time and place before it changed forever. In this case, the late SNES era represented the high water mark of Nintendo before they fumbled with the N64 and never managed to fully turnover the car with the Gamecube. Also, my metaphor implies that Sony's Playstation was analogous to the Nazis and therefore it's a mess. Anyway!!

If you're a student of videogame history (and, really, why would you not want to be??), you'll know that 1995/1996 were right about the time Sega was fragmenting their Genesis player base with the 32X and Sega CD. And the Sega Saturn, which had been released months ahead of schedule that summer in a "surprise" launch that angered developers, publishers, and early adopters alike. Meanwhile, everything sailed smoothly out of the Nintendo port: no crappy add-ons, and the 'Ultra' 64 suffered delay after delay until it would be released in the fall of 1996. It wasn't hard to think that the next Nintendo system would be awesome, mainly because Sega was doing such a great job of shooting themselves in the foot. And arm. And face.

Then there was that weird Playstation thing, but Sony was just some dumb Walkman CD player company. No, Nintendo was videogames.

I got a SNES specifically for Chrono Trigger. Oh, sure, when I got mine it came with Super Mario All-Stars as well as the Super Gameboy, but the only games I really went out of my way to buy for it were all the awesome RPGs--as well as Demon's Crest, but that game is pure awesome. The only console that can rival the breadth and overall quality of the SNES in terms of RPGs is the Playstation. Consider for starters that the SNES had, arguably, three of the best Final Fantasies (though the middle one wouldn't be released in the U.S. until a Playstation port in 1999), cult classic Earthbound (which, if you bought it at the right time, came in a big honking box with the strategy guide), possible best console RPG ever Chrono Trigger, the insane mash-up of Super Mario RPG, and Secret of Mana, perhaps the best use of co-op in a console RPG pre-Final Fantasy: Crystal Chronicles.

My friend Dave and I, being the Shining Force fanatics that we were, would often look through Nintendo Power at our local library. The Epic Center section that appeared in it, which featured RPGs, was the closest we could get to porn at such a young age. We literally lusted after Chrono Trigger, going so far as to try to draw our own versions of the characters as classes in a Shining Force game--for the sake of interest, we made Lucca into a "Sky Princess" and Frog into a "Frog Lord." Otherwise, it was kind of the beginning of the whole "Japan is awesome, 2D is awesome, RPGs are awesome!!" phase we went through for a long time, largely because all we had to go by was our imagination as well as cryptic screenshots and descriptions from the magazine.

Other than the fact that they were awesome, what strikes me as most memorable about those games, and the SNES in general, was the quality of the sound. The system is commonly regarded as having one of the best sound chips, especially for its time, and the music of those games is still much loved today. It was the first and only time in my life that I used a boombox to record music off my TV and unto cassette tapes. Cyan's theme from Final Fantasy VI and Love and Peace from Earthbound still give me chills when I hear them.

I fully admit that I missed a lot of games during the 16 bit era because I only got a SNES toward the end. But I still think of this time as one of the happiest of my life largely due to the great RPGs on the SNES and the fun, more action-y Genesis library. Funnily enough, the Playstation would offer us the best of both worlds in due time. But first, all my friends and I had to buy tickets for the curiously beloved Nintendo 64.

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