World of Warcraft Client Patch 2.4.2
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
Druids
- Nurturing Instinct: This talent no longer causes your character to nag other players or have emotional breakdowns at Winter Veil feasts.
Hunters
- Aspect of the Viper: This ability now instantly regens mana as it's used, but all sound effects will be replaced by high pitched hissing.
- The Boar and Cat pet families are no longer tameable.
- Fixed a bug that made Druids tameable.
- Steady Shot: This ability will now require players to manually aim their weapon via crosshairs.
Mages
- Talent: Improved Blink (Arcane) causes the player to blink furiously, as if something is in their eyes or they've emerged from a cave into bright sunlight after weeks of darkness.
- Completing the quest “Arcane Refreshment” will now properly teach the spell Conjure Beer (Rank 7).
- Molten Armor will now instantly kill the player if cast.
- New Teleport/Portal: Theramore and Teleport/Portal:Stonard spells are available at portal trainers in their respective locations. But who really gives a damn.
Paladins
- Flash of Light and Holy Light will now work properly with castsequence macros, whatever that means.
- Seal of the Crusader: This ability now increases the damage dealt against players who are Muslim.
- Talent: Repentance now asks the player to confess a sin before it can be properly used against enemies.
- Male Blood Elf Paladins gain a new Aura at level 35: Bishounen, which causes all female mobs within 200 yards to shriek and autofollow.
Priests
- Fear Ward will no longer cause players to be Feared by players with Ward somewhere in their name.
- Mana Burn: This spell is no longer known as 'Mana STD.'
- Power Word: Shield now has the correct sound associated with it and can no longer be heard from large distances, unless you have a macro set up to /Yell "I just used Power Word: Shield!!!!!!" every time it's cast.
- Male Human Priests can now complete the Children's Week quests, but it makes for an obvious joke and your guild will never let you hear the end of it.
Rogues
- Ability: Blade Flurry: This ability no longer produces a frozen ice cream treat with bits of swords and daggers mixed in.
- Talent: Mutilate (Assassination) will cause no damage to the target but it will make their character model significantly uglier. All Horde except Blood Elves are immune to this effect.
- Players can now change their character class name from 'Rogue' to 'Ninja' or 'Pirate.' Shut up already.
- Talent: Dirty Deeds: now done dirt cheap.
Shaman
- Ability: Frostbrand Weapon: Rank 6 damage has been increased very slightly. Like, you won't even be able to tell a difference.
- Talent: Anticipation: ......wait for it......
- ..........
- ..........
- See next patch for details.
Warlocks
- Talent: Demonic Knowledge: now causes the player's parents to worry about him or her, what with all the black clothing and such.
- Pets: Using a Pet other than Succubus in raids no longer automatically kicks you from the group, unless that's just your raid leader being a jerk.
- Creating a Warlock now displays the message "Easy Mode Activated" and all mobs in the game are polymorphed into chickens when the player gets within 500 yards of them.
Warrior
- Protection specced Warriors no longer move 15% slower than other characters and have armor covering their entire character model.
- Quoting any movies, videogames, or TV shows while playing a Warrior automatically bans the player's account.
PvP
- Arenas
- Players who don't enter Arenas with super twinked out gear are automatically dropped from the match. Why do you even try?
- Players who don't enter Arenas with super twinked out gear are automatically dropped from the match. Why do you even try?
Professions
- All Professions no longer take more time than a real job to be effective at.
- All 4-day cooldowns are now 3 days, 23 hours.
- Leatherworking: Reaching the Master level of this profession no longer changes your character class to "BDSM."
Dungeons and Raids
- Black Temple has now been renamed to "African American Temple."
- Magister’s Terrace
- Vexallus is no longer immune to physical damage on Normal difficulty.
- Kael’thas is no longer immune to arcane damage on Normal difficulty.
- Sunblade Imps will now reset properly, unless the moon is out, then they won't.
Items
- Arcane Charges now deal arcane damage to the player's credit card which is used to pay the monthly fee.
- Botanist’s Gloves of Growth have had their texture corrected and give players Greenthumb status.
- Goblin Jumper Cables still never work. Ever.
- Most Main-Hand weapons are now Left-Hand only weapons.
- Nightfall now has a chance to fail if it's already night.
User Interface
- The guild log scroll bar will now properly display so you don't miss out on all the Murloc and Chuck Norris jokes.
- Mailboxes can now be tracked on the minimap. Thank Christ.
World Environment
- The dragons in Blade’s Edge Mountains will no longer instantly knock you off your mount, but the Monstrous Kailiri in Skettis still do. Gawd.
Bug Fixes
- When your server goes down, the game will automatically post on the official forums for you, threatening to cancel your account if something isn't done.
- Female Draenei horns will now correctly protrude through certain plate helms. Totally hot.
- The Vengeful Gladiator’s Rifle will now play the proper sound when used instead of playing a sound clip of Russell Crowe screaming.
- It is no longer possible for pets to get stuck in place after exiting the Spectral Realm in the Kalecgos encounter. However, they still get stuck and take stupid paths everywhere else in the effing game.
- Whirlwind now has the correct sound associated with it. Wait, how did we miss this before??
1 comment:
Delayed reaction, but i lol'd.
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