Friday, April 4, 2008

The Videogame Solipsist: Dreamcast

September 9, 1999 was one of those weird numerical dates in history. It seemed ripe for people putting more significance into it than they should--9 is a powerful number, after all, and if I knew anything about Numerology I could probably list off a bunch of "facts" about it. Anyway, the main thing I remember about the date is that MTV was having some kind of awards show (they were whores for the "9/9/99" thing) and the Sega Dreamcast was launching in North America. I think that just speaks to everything that made the Dreamcast unique. Who launches consoles in September, let alone on a unique numerical date??

With a remove of less than a decade, it's easy to get nostalgic and lovey-dovey about the Dreamcast. However, we forget how sketchy the whole thing was when it first came out. Sega had given up on the Saturn in the U.S. by 1998, ironically a time when most of its best games were coming out here. By the end of 1998, it had been released in Japan, and we were teased for nearly a year with the amazing screenshots pouring out of that country. Still, we were very hesitant to buy in to the Dreamcast, after having been confused or burned by the 32X, Sega CD, and Saturn.

So, while I wanted to point out that we had no reason to expect the Dreamcast would be good, in the end I, and many others, were proved wrong. Looking at the games list, the Dreamcast had utter classics in almost every genre, as well as doing things ahead of its time: the VMU memory cards, online multiplayer on a console, first console to support mouse and keyboard, and the first console to use voice chat via a microphone.

I didn't get a Dreamcast until around the time the Playstation 2 was launching. I remember there being this weird time where, in the holiday of 2000, I was concurrently playing Grandia II on my Dreamcast and Final Fantasy IX on my Playstation, and I got way more into Grandia II than I did FFIX, and it didn't make any sense to me. It may have been excitement about having a new console, but Grandia II had voices, which was something I hadn't seen in a RPG before, at least on console. At the same time, there were already a ton of great Dreamcast games to pick up, too: Power Stone 2, Shenmue, Jet Grind Radio, Virtua Tennis, Soul Calibur, Resident Evil: Code Veronica...I think if you look at the list of Dreamcast games that were released, you'll be shocked how many games you forgot and how many were released in 1999 or 2000.

This is to say nothing of 2001, which was simultaneously the peak and the beginning of the end for the Dreamcast. Let's start with the peak: Phantasy Star Online. It's the one game that immediately jumps to my mind as being what the Dreamcast was all about. I will never forget buying this game with some leftover holiday money, coming home, and getting lost in it for the rest of the day. Other than Diablo 1 and 2, I had never experienced anything like this. It was a dungeon crawler like that series, but with a Japanese RPG style and an amazing idea: free online play across regions. You could play with people across the world on it, and the game even had an innovative chat system that used symbols and a mechanic that allowed you to build sentences out of pieces that the game would translate across languages. For instance, you could make a macro that said "Help" or "Hello" or "Follow Me" and it would show up, properly, in whatever language the other people in your game were using. My fondest memory of this game was fighting a boss with three other people, one of whom was either French or French Canadian. Three of us died in the battle, and watched the last guy somehow manage to defeat the boss on his own while we cheered via the simple, translated phrases.

The writing was on the wall for the Dreamcast, however. The Playstation 2 simply commanded too much attention, and with its ability to cheaply play DVDs, it was hard to ignore for long. The games may not have been there, but by the end of 2001, they were. Things kept looking better and better for Sony while they got worse and worse for Sega. Microsoft had announced their entry into the videogames market with the Xbox, a system that largely felt like their take on the Dreamcast idea. Meanwhile, Nintendo announced the Gamecube, which promised to improve on many of the errors made during the N64 era. February 2002 saw the last official Dreamcast game in the U.S., NHL 2K2. Though the Dreamcast had a relatively healthy lifespan in Japan (like its predecessor, the Saturn) it barely lasted three years in the U.S. and effectively ruined Sega as a hardware brand. It would be their last system ever, though rumors pop up at least once a year that the company may step back in. However unlikely this is, with the increasing nostalgia and love for the Dreamcast, it may actually work the next time...

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