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The good news is that RE5 plays and feels a lot like RE4. Dead Space was an interesting and solid pretender to the throne, but it didn't have enough variety or new/interesting ideas to truly light my world on fire. On first glance, RE5 might as well be a hi-def port of RE4: the controls and mechanics are largely carried over, from collecting and upgrading weapons via a "shop" to a more playable, action oriented style of gameplay than previous Resident Evil games. Moreover, RE5 looks incredible, and while the controls don't quite move forward as far as I'd like (can we please get the ability to move and shoot at the same time?!) they quickly become natural. Which is good, since the game does away with any pretense of horror and swings the pendulum even further toward the action side. In fact, you'll routinely face enemies with guns of their own and engage in (very) rudimentary 'cover' mechanics ala Gears Of War.
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It's odd that I think of this game as "easy" since I died a hell of a lot toward the end of the game. In my defense, that's because RE5 abuses the quick time event "hit this button now!!" stuff of RE4 (or, you know, God Of War or Shenmue) to a terrible degree. It gets to the point where you die a dozen times in a row because you didn't react with split second timing, and often the only way to finish off certain bosses is with this mechanic. Without spoiling anything, there's a fight toward the mid-to-late game that forces you to hammer the X button like we're back in the NES days with that one Track and Field game. Most annoying, though, is when these suddenly pop up during what you assume are movie cutscenes. This isn't even like Simon Says, it's just arbitrary command prompts. I don't think of this as me being bad at the game, I think of it as the game being really cheap and poorly designed. Doubly so when you fight enemies that require precision aiming in weakpoints. You could pretty much fudge your way through those in RE4, Regenerators aside, but here they're bizzarely exacting.
Speaking of Regenerators, as I said before, RE5 is not scary. It tries to be a few times but it falls flat. I don't mind this because I never found the RE games scary (jump scares are not horror in my book), yet it does cause me to wonder why so much of this game feels uninspired and personality-less. RE4 is constantly awesome throughout and never feels as long as it really is. You always wanted to keep going to see what crazy new situations you'd be in, what cool new enemies you'd fight. By contrast, RE5 feels repetitive and not particularly exciting. The last couple hours feel padded out--after all, you chase the main villain through several locales, fighting his henchmen, just as you did in RE4, but it all seems contrived and irritating here. Again, without spoiling anything major, you chase the dude halfway across Africa, a huge boat, and what looks like the Blackbird from X-Men. Yes, the game wraps up the Resident Evil storyline for good(??) but the wrapping up of all the various plot threads smacks of George Lucas-ism. That is to say, made up as it went along for so many years that when some ultimate explanation is needed, anything offered must be convoluted and stupid.
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