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Looking back at Blizzard's games, I don't think any was as well served by a sequel as Diablo. When I bought the Battle Chest of the series two or three years ago, I popped the original game in as a reminder of where the series had come from. The word 'archaic' doesn't begin to describe it. There are still the basic elements at work that make a Diablo game a Diablo game, but so many improvements and expanded concepts were added in Diablo II that I think it's easy to forget how much the sequel added and perfected. Raise the stakes with the expansion, Lord Of Destruction, and the difference is even more dramatic.
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Depth is something that Diablo II isn't always noted for, but with the expansion especially the game had added so many new concepts and systems over the original that you always feel like there's something to do before you quit for the night. At the same time, there are more ways than ever to power-up your character, whether it's the customizable socketed items and matching jewels and runes, the companion 'mercenary' characters, the magic items and equipment that can boost your native skills and/or give you the skills of other classes, or the aforementioned skill synergies, you feel like if you're having a tough time it's probably your fault.
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Technically and mechanically, Diablo II is a fantastic game. Blizzard are brilliant at interfaces and controls, and I think it was with this game that their design sense really started to shine. The animations for characters, spells, and attacks are, by today's standards, a bit stiff looking, but still good considering their era. There's a certain indefinable personality to the way characters and enemies look and behave that's very Diablo. What's more, I wish all RPGs would take a cue from this game and make it so that your armor/equipment shows up on the characters. Part of the fun of the game is watching your character go from a barely clothed/armed scrub to a frightening bad ass. And as you progressively add more skills to your repertoire, Diablo II smartly uses a shortcut key system for selecting skills so that you're mostly using the mouse to control everything, hitting the number keys to guzzle potions and the F1 through F12 keys to select skills.
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The original Diablo may not have aged well, but Diablo II is as good as it was when it came out nine summers ago. In fact, I would argue that it's better than ever thanks to recent patches and re-tuning. Since Diablo III probably won't be out til next year (at the earliest), you may as well get re-addicted to the second one. By the time you emerge from your binge, shaking and thinner than you've been since high school, the sequel might be out.
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