(PC/Switch 2, 2022)
I genuinely feel like when you're a kid and you have limited access to videogames, whether due to money or other parental interference, one of the biggest quality assessments of a videogame is technically quantitative instead of qualitative: 'how much content does it have? How many times can you (or do you need to) replay it?'
In this sense, outside of games that are free to play, I think Vampire Survivors is the greatest videogame of all time purely in terms of content per dollar spent. Even if you don't catch it on a sale, Vampire Survivors (hereafter VS) is stupid cheap yet gives gobs and gobs and then increasing gobs of content. NOTE: I've alternated between playing this on PC and Switch 2 and noticed zero differences
We STILL haven't unlocked everything in the base game and don't own any of the DLC despite dozens and dozens of hours between PC and Switch 2. The Minutemen once sang "our band could be your life", well, VS could be your life, too. (No word on The Minutemen's stance on DLC)
Pictured: a calm moment by '20 minutes into a stage' VS standards
There's a multitude of different elements that make this game addictive, and as it turns out, there's a good reason for that. Let me simply say you will know very quickly that this game was designed by someone (handle: Poncle, with a lowercase p actually) who used to help design gambling machines for casinos in Italy. They used their powers for good, rather than evil, with VS. The first time you get a chest with 3 items in it you will think it's your lucky day...and THEN you eventually get your first chest with 5 ITEMS in it and you're like "Poncle, you exquisite bastard!"Ah my favorite TCG, Magic: The Survivaton
Though your first dozen or so hours with the game may not get too crazy, by the time you're well into it and can survive to the end of stages you'll start to see just how crazy and over the top this game gets visually. Outside of halting attempts to play Ikaruga, I've never been a Bullet Hell fan because they're so stressful and precise, and I'm someone who still has a hard time putting non-USB-C cables in right the first try. So I'm happy to report that the tagline for this game should really be: "YOU are the Bullet Hell!" Once you're powerful enough, you can still have a challenge playing the game seriously by upping the difficulty in various ways and trying to kill the Death bosses at the end of levels, all that good ol' power gamer stuff...AND, if you prefer (as I do), you can instead mindlessly kill and play casually and keep the difficulty at stock. Take some gummies, put on your favorite playlist, and zone out in one of the most sublime flow states of any gaming delicacy, action RPG or otherwise.
There's a procession of things I could write about to praise this game, including the detailed but retro 2D graphics which warm the cockles of my 16 bit heart, so let me give a mild critique that may or may not matter to you. The ONE bad thing I will say about this game is that it's almost flagrantly obtuse with its in-game descriptions and explanations. You'll come across a challenge to unlock a secret character, and the unlock condition is described like the above: "Be a good boy in Il Molise." Well, you might know there's a dog to play as in the game, and you'll definitely know about the level called Il Molise. But (probably) like my experience, you'll play the stage as said dog and not unlock anything. "Poncle, you abstruse bastard!" you (probably) shout out loud to no one.
Well, there's an entire wrinkle to this unlock that I won't spoil except to say the game doesn't do nearly enough feedback to the player to clue you in on what the final piece of the puzzle is. Long story short, if you can't figure out what passive upgrades a new weapon, or what the hell any of the different opaque descriptions are in VS, just look them up. We live in the era of fan Wikis that help with this stuff and we eat good because of it.
Ok we need to end by talking co-op. It may seem simple on the surface, and it especially may annoy some people that you can't wander off on your own, so I wanted to dig into the excellent co-op design in this game. It's not as simple as in other action RPGs like say Diablo where it basically means more enemies and loot and such. Due to the way you trade off on level ups and upgrades, it's not that you're "forced" to stay together by the way the screen works; you basically have to stick together to have enough firepower concentrated in the same area to survive.
The only comparison I can think of outside of Diablo games is long distance driving. I don't mind driving long distances alone though I also don't mind having people to pass the time with. VS is like that: whether you're solo or with multiple people, it's an absolute blast to play. Seriously, $5 on Steam for a god tier game that will give you months and months of content, and that's without the DLC and without being on sale.













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